//==============================================================================
// Hippikon_anim.txt
//==============================================================================

//==============================================================================

define greekSword
{
   set hotspot
   {
      version
      {
         Visual Attachments N Sword Bronze
      }
   }
}
//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist Head Standard
ReplaceTexture Infantry G Hypaspist Head Standard/Cavalry N mountedaxeman Head standard
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_BoredA
				ReplaceTexture Cavalry C Scout Standard/Cavalry n Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {  
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry n Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Copper Beta
			ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Copper Beta
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Bronze Beta
			ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Bronze Beta
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry C Scout_WalkA
			ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Iron Beta
			ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Iron Beta
			connect RightHand greekSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry n Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Copper Beta
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Copper Beta
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Bronze Beta
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Bronze Beta
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Iron Beta
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Iron Beta
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
ReplaceTexture Cavalry C Scout Standard/Cavalry n Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Copper Beta
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Copper Beta
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Bronze Beta
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Bronze Beta
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry C Scout_IdleA
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Iron Beta
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Iron Beta
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry C Scout Standard/Cavalry n Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/Cavalry n Light Cavalry Standard
ReplaceTexture Cavalry C Scout Horse Standard/cavalry n scout map
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Copper Beta
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Copper Beta
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
		        Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Bronze Beta
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Bronze Beta
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry C Scout_FlailA
				ReplaceTexture Cavalry C Scout Standard/Cavalry G Hippikon Iron Beta
				ReplaceTexture Cavalry C Scout Horse Standard/Cavalry G Hippikon Horse Iron Beta
				connect RightHand greekSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}